Showing posts with label Geometry. Show all posts
Showing posts with label Geometry. Show all posts

21 April 2010

3D Studio Max animation



Above is some geometry being plain mental in 3d Max. The textures on the objects are from the image on the earlier post. I'm currently looking at ways to use the morphing tool to give another aspect to the sort of ominous shapes that I'm placing in the British Library as visualizations of noise.

13 April 2010

3D Max renders











I found the above images on a pen drive from the Virtual Worlds class before Easter. They're snapshots of the 3D Max project showing the beginnings of the staircases seen at the British Library. I've wondered whether the outlines become more interesting when rotated. Additionally I've expanded on the idea for these staircases so that the geometry becomes less basic and will be building on this idea when we return to class.

Axonometric views








The earlier experiment with the tessellated image got me thinking more about axonometric views. There's something brutally objective about them - probably owing to the fact that they don't try to seduce the eye with perspective. There's nothing to pull you into the image but instead they remain as two dimensional studies. Well... that's my current reading of them. So I'm thinking that this kind of format might suit this purpose. The angular nature of some of the photos - and the building itself - corresponds well. Subsequently this approach would ensure that the project's final outcome would intrinsically be linked to the architecture: again, forging that relationship between sound and the environment in which it exists. [They also relate to some of the views we have been using in 3D Max.]

This development would mean moving away from the circular forms [they would probably work for Manchester's Central Library] but I've already got ideas about how the sound shapes could be used in this more linear way. Plus it also presents the opportunity to keep the idea consistently running through text, images and layout through the use of a repeated parallelogram shape [itself made up of two equilateral triangles that additionally form a hexagon when repeated].

I think there's more than enough versatility/flexibility in this geometry to keep it interesting.

12 April 2010

Image idea






















Just something that I've been playing around with today: it's sort of based around an idea surrounding sound as architecture while also considering how other geometric forms - outside of the circle - might be used to visually describe noise.

31 March 2010

Sonorama

Sonorama from Vogler Voice on Vimeo.



Sonorama from kamila mikos on Vimeo.



Sonorama from Vogler Voice on Vimeo.



Sonorama is a project that catalogues relationships between sound and shape.
More at http://www.sonorama.org/

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